By David Lyons, Michelle Lyons
Complicated d20 Magic presents avid gamers with a balanced, subtle magic process for d20 process role-playing video games (including BESM d20). The e-book presents entire ideas for a skill-based magic approach, guidance on tips to thoroughly convert conventional d20 spells to be used with the complicated process, and thousands of switched over and new spells for simple use.
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Extra resources for Advanced Magic: BESM D20 Supplement
Creatures of the designated kind or alignment feel an overpowering urge to leave the area or to avoid the affected item. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature’s Dexterity score by 4 points. DURATION: SAVING THROW: SPELL RESISTANCE: ANTIPLANT SHELL ABJURATION CASTING DC: # OF SLOTS: RANGE: AREA: DURATION: SAVING THROW: SPELL RESISTANCE: 36 2 10 ft. /Caster Level (D) None Yes The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants.
ADJUSTING THE FINAL DC Once the final DC of the spell is determined, it should be adjusted if it seems too high or too low. Compare the spell against others of similar DC to see if it seems too effective or not effective enough to be balanced with these other spells. The GM will have to make the final determination about any DC adjustments. Remember that while the goal of this system A converted spell requires a number of slots to learn as determined by the original spell’s Level. SPELL SLOTS SPELL LEVEL SPELL SLOTS REQUIRED 0–3rd 4th–6th 1 2 SPELL LEVEL SPELL SLOTS REQUIRED 7th–8th 9th 3 4 SPELL SAVE DC The DC of the saving throw against a given spell is equal to (6 + one-fifth the spell’s base DC (round down) + the spell slots required to learn the spell) + the spellcaster’s Ability modifier.
If the Save succeeds, you learn nothing about the object except what you can discern by looking at it. An object that makes its Save cannot be affected by any other analyze dweomer spells for 24 hours. Analyze dweomer does not function when used on an artefact. ANIMAL GROWTH TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGETS: 38 2 Medium (100 ft. /Caster Level) Up to one animal (Gargantuan or smaller) per two Caster Levels, no two of which can be more than 30 ft. /Caster Level SAVING THROW: Fortitude negates (DC 15) SPELL RESISTANCE: Yes A number of target animals grow to twice their normal size and eight times their normal weight.