By Jon Weimer
3ds Max Modeling: Bots, Mechs, and Droids bargains an unprecedented, project-based studying method for an individual who's attracted to modeling with 3ds Max. From the first actual pages, readers will detect the best way to use the Max toolset to create subtle types, together with a spider bot, hunter-killer, conflict mech, and android. tips on how to use the 3ds Max toolset with out counting on third-party types. Watch the development of the types via thousands of reveal captures, additionally on hand in complete colour at the better half DVD. benefit from the booklet s learn-as-you-go method of making a number of tricky robot types with 3ds Max.
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Additional info for 3ds Max Modeling: Bots, Mechs, and Droids
You’ve solved the five-edged polygon problem. 17. Hit the F key to go to the Front view and hit the F3 key to toggle from wireframe to shaded. If the edges aren’t showing, hit the F4 key to show the edges. 18. Click the Polygon selection mode button and marquee-select the leftmost polygons. Then, holding down the Ctrl key, marquee-select the rightmost polygons. Figure I-34 Introduction to Max Day 1: Building a Simple Bot 16 | Introduction to Max Day 1: Building a Simple Bot Figure I-35 19. Hit the P key to switch to Perspective view.
Figure I-46 26. 02 OK Figure I-47 Introduction to Max | 21 Introduction to Max Day 1: Building a Simple Bot Figure I-48 27. Click the Polygon selection mode button again to turn it off, select the body, click the Edge selection mode button, select one of the edges inside the recessed area, and then click the Loop button. ) Figure I-49 Figure I-50 28. In the Edit Edges rollout, click the Create Shape From Selection button, type track for the object’s Name, click Linear, and then click OK. Figure I-51 22 | Introduction to Max Day 1: Building a Simple Bot FYI: Create Shape From Selection is one of the most deceptively powerful tools in your Max arsenal.
Click MSmooth and then click the Grow button. Figure I-141 Figure I-142 17. 02 and then click the Shrink button. Introduction to Max | 43 Introduction to Max Day 2: Finishing the Bot Figure I-143 Figure I-144 18. Bevel the polygons. Then select 10 polygons on the bottom edge of the body, as shown in Figure I-146. 08 OK Figure I-145 Figure I-146 19. 25 0 OK Figure I-148 44 | Introduction to Max Day 2: Finishing the Bot 20. Select the polygons on the second, fourth, sixth, eighth, and tenth rows.