Download 3ds Max at a Glance (At a Glance) by George Maestri PDF

By George Maestri

One glance and you may see that this 3ds Max booklet isn't the same as the entire others. It provides the middle 3ds Max positive aspects in pages jam-packed with awesome portraits that completely illustrate the options. every one web page is loaded with precise reasons on the most important parts, resembling the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects supply hands-on reinforcement as you study. Create textures, study rigging, carry biped characters to life—even create hair with this gorgeous, full-color consultant.

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Extra resources for 3ds Max at a Glance (At a Glance)

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The Geometry tab of the Create panel has a pull-down menu from which you can access the different categories of objects. The Create menu on the main menu bar also contains the same objects. qxd 10/27/07 6:27 PM Page 19 Creating Geometry 19 Basic Primitives The basic primitives are basic shapes, such as spheres, boxes, and cylinders. Each shape has its own controls to define the size of the object and amount of detail, as well as other parameters unique to the type of object. Box A box with definable detail.

Adjusting Modifiers Modifiers can be stacked in the Modify panel to create complex effects. Changes to one modifier will flow through the stack, giving you a wide degree of control over the modifications to an object. Modifiers can be rearranged simply by clicking and dragging. You can collapse all or part of the modifier stack. This locks in the changes and makes for a simpler object. Having a lot of modifiers on an object can take up a lot of system overhead, so collapsing the stack when an object is finished will make the scene update more quickly.

Chamfer box A box with user-definable chamfers to round off the edges. qxd 10/27/07 6:27 PM Page 21 Creating Geometry 21 Oil tank A cylindrical shape with hemispherical caps on the ends. Gengon A cylindrical shape with user-defined fillets between the major sections. RingWave An object used in special effects to simulate shock waves. Spindle A cylindrical shape with cone-shaped caps on the ends. Torus knot A shape with a complex knotted structure. Prism A triangular prism. qxd 22 10/27/07 6:27 PM Page 22 2 .

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