Download 3ds max 7 New Features and Production Workflow by Discreet PDF

By Discreet

Welcome to the Discreet® professional education Courseware for 3ds max 7® software program! reflect on this booklet an all-access move to the construction and instructing event of Discreet's education specialists.

The classes within the handbook hide not just the recent good points present in 3ds max 7, but additionally their integration into the general creation workflow of utilizing 3ds max. the educational is designed for 3ds max clients who are looking to improve their talents, get accustomed to new beneficial properties, and fast grasp the way to make the most of them.

How you're employed throughout the tutorials is as much as you. This exact two-in-one package deal includes:
. education DVD-ROM with lively modules in AVI layout. An teacher demonstrates every one step.
. A ebook that essentially records each one instructional.

Contents:
Modeling, fabrics, Inverse Kinematics/Scripting, Animation, lights, Rendering, and Compositing

Learn from the creation and coaching services of Discreet Courseware builders, education experts, and authorized running shoes who contributed to this handbook. for info approximately different studying instruments items from Discreet, stopover at www.discreet.com/training.

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Additional info for 3ds max 7 New Features and Production Workflow

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In the Edit Geometry rollout > Constraints drop-down list, choose Edge. 51 52 Chapter 1: Modeling a Cape and Pendant 10. In the Front viewport, move the new edges up and down. bmp} Notice the existing mapping coordinates are stretched. 11. Press CTRL+Z to undo the movement. 12. In the Edit Geometry rollout, turn on Preserve UVs. 13. In the Front viewport, move the edges up and down again. Notice how 3ds max tries to preserve the UV coordinates. This way you can update models with little effect on the mapping.

3. Select Knight_GEO_LowResCape. 4. Move the cape if it intersects the low-resolution model. Note: You might also want to add more edge loops across the shoulder area to make sure there are enough vertices to collide with the character. You can first make the solution and see the result before you start adding more geometry. 5. On the Reactor toolbar, choose Apply Cloth Modifier. 6. In the Modify Stack display, make sure the reactor Cloth modifier is on top of the stack. 37 38 Chapter 1: Modeling a Cape and Pendant 7.

9. Select the two original capes and press Delete. Note: You leave the dynamics icons to help you rig this character. You can reuse them for doing dynamics later. 10. Select the new high-resolution cape. It is converted to an Editable Mesh object type. 11. On the Modifier List drop-down, choose TurboSmooth. 12. In the Main group, set Iterations to 2. 13. Press H and select the low-resolution object and reactor icons. 14. Right-click and choose Hide Selected. 15. Right-click and choose Unhide by Name.

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